![]() Unauthorized possession of this manual is strictly prohibited under Directive 143.C. This manual contains classified specifications of over 70 USF and foreign spacecraft. USF Intelligence Office Classified Document 7863.3D World Laws and adversaries for Core Earth and the 7 invading CosmsĬreation and advancement rules with dozens of perks for all kinds of characters ![]() ![]() The Torg Eternity Core Rules include all the rules and setting information you need to create characters and play the game, includingīackground on the Possibility Wars This is the tale of a different Earth, one where things did not go as well. The High Lords there were successful for many years, but were eventually stopped by the planet's valiant Storm Knights.īut there are infinite versions of our world. The invasion of Earth told in previous tales of TORG took place on one version of our world. To do so, they can take on any number of roles: a humble Knacked trying to createa family fortune, a Privileged sorcerer out to change the world, or even a power mage, bent on revenge for past slights. Players can throw themselves into conflicts thorughout the Nine Nations, from the power struggles within the budding republic of Adro to the unstable intrigue of the migrating courts of the baron-kings of Unice. It also includes previously unpublished information about the countries, people, and history of the Powder Mage Universe. It makes use of the Savage Worlds game system to allow for a versatile and easy-to-learn ruleset, fast character creation and the ability to set out on an adventure within minutes. Set four years after the end of the Adran-kez War as recounted in The Autumn Republic, the Powder Mage RPG outlines a world in the upheaval of political, social and technological revolution. The choice is yours!Įxplore the World of the Award-Winning Powder Mage Universe! Run a steampunk campaign with gunfighters and clockwork cars, or a battle of good versus evil featuring divine magic and Blooded characters, descended from dark and angelic beings. This book opens the way to new genres and campaign styles. Organize stunts into packages, adjust the game’s lethality, and more. Numerous ways to customize Fantasy AGE’s rules. Rules for Relationships, followers, and antagonists, which let you design boon companions and dire enemies. Vehicle, chase, and structure rules covering everything from steampunk car chases to chariot races and attacks on castle walls. Rules for mass combat and organizations, which place the fate of thousands in characters’ hands. Mighty artifacts which demand epic quests-and their dangerous drawbacks. Channel power from the gods or learn the Death Arcana to become a necromancer.Īdvanced rewards, including honorifics such as Master of the Blade, titles, and organizational memberships, which give characters power and respect in your game world. New magical Arcana, new spells for existing Arcana and new forms of magic. New Talents and Specializations, including Bard, Diplomat, Gunfighter, and Martial Artist. New character races for Fantasy AGE, from the primal Beastfolk to the mechanical Orean. This book expands upon the core Fantasy AGE rules and provides alternative game systems so that you can build rules and characters which fit any setting and genre you desire. The Fantasy AGE Companion provides a plethora of new rules and play options for your Fantasy AGE roleplaying game campaign.
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